About
projects
PUBLICATIONS
MouthIO
Personal Fabrication
Published at UIST '24
The first customizable intraoral user interface that can be equipped with various input and output components.
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InvisiSpeech
Wearable Sensing
Submitted to UIST'26
An intraoral interface that remains hidden from outside view and supports silent speech input without drawing visual attention.
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TeethMark
Interaction Design
Submitted to UIST'26
An intraoral interface that enables tongue–tooth interaction by tongue gesture input and electro-tactile feedback.
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Surface-Conforming Capacitive Sensing
Touch Sensing
Accepted to SIGGRAPH '26
A computational pipeline for fabricating capacitive touch sensors onto existing 3D objects.
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EgoPHI
Touch Sensing
Submitted to ECCV '26
The first method to jointly estimate dense 3D force distributions and contact areas over hand and object meshes from a single egocentric RGB image and object geometry.
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Gaze+Mouth
Extended Reality
Published at ISMAR Adjunct '25
A novel hands-free interaction technique combines eye-gaze for pointing with an intraoral tongue gesture for selection.
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BIOral
Health Sensing
Published at CHI EA '25
Fabricating intraoral biosensor for continuous health monitoring.
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SERENITY
Game for Health
Published at ASSETS '22
An interactive audio-based game for arm-hand rehabilitation after stroke.
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MASTER & BACHELOR PROJECTS
Coolapper
Data-enabled Design
A sustainable cooking behavior recommendation system with a reward system and timely data visualization.
+ Math, Data & Computing
+ Technology & Realization
+ User & Society
+ Creative & Aesthetics
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Poddo
Animal Healthcare
A dog-wear equipment with an app specially designed for dogs with LDH and their owners.
+ Technology & Realization
+ User & Society
+ Creative & Aesthetics
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EASI
Game for Science
A toolkit that supports feature design for citizen science games.
+ Design & Research Process
+ User & Society
+ Business & Entrepreneurship
+ Creative & Aesthetics
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Indigo
Branding, Packaging & Exhibition
A set of design for an autism nonprofit organization to expand their influence in society.
+ Business & Entrepreneurship
+ User & Society
+ Creative & Aesthetics
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ASTRONEER
Interaction Design
A wearable device designed to help people meditate and chill out by giving out of body experience.
+ Technology & Realization
+ User & Society
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DATACH
Persuasive Play
An explorative board game that shares knowledge and stimulates a conversation within teams during onboarding day.
+ Technology & Realization
+ Creative & Aesthetics
+ Business & Entrepreneurship
+ User & Society
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CDR
Constructive Design Research
Using lab methodology to research the positioning of interactive light for usage of a phone in highly automated car.
+ Technology & Realization
+ User & Society
+ Design & Research Process
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EchoPad
Designing User Interfaces with Emerging Technologies
Integrate musical sonification into multi-touch sensing for hand rehabilitation after stroke.
+ Math, Data & Computing
+ Technology & Realization
+ User & Society
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Nurdle Soup
Data Visualization
The user interfaces were designed when I was in a student innovation team which aims at detecting, tracing and preventing the leakage of plastic granulate from the industry.
+ Math, Data & Computing
+ Creative & Aesthetics
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